Malte creates high quality 3D work
which is based on his artistic and
technical background he could build
from the beginning of his career.

Malte really understands what
makes a good in-game asset from a
technical as well as aesthetical
standpoint; this combined with a
great personality makes him a
pleasure to work with.

Malte Resenberger
Senior 3D Artist / modeling/ texturing / web design

My Name is Malte Resenberger and I live in Germany/Hamburg. I am a creative 3d environment artist with 5 years of work experience in the game industry. My work has ranged from AAA titles to browsergames and even IOS games.

My style consists of realistic looking game assets and handpainted textures with high recognition shaped 3d models. I like most of all to presentate my final 3d assets in a specific game engine. Also I love to find new ways in the development process.

If you are interested in my work please feel free to contact me.


Autodesk 3D Studio Max
Autodesk Maya
Pixologic ZBrush
Adobe Photoshop
Unity 3D
Unreal Editor
Marmoset Toolbag

Past and Current Projects:

Unannounced Title
Shadow Kings (apple, android)
Toonracer (IOS)
Koyotl (PC)
Drakensang 2 (PC)
Anno 1404 - Dawn of Discovery (PC)


low poly / high poly modeling
sculpting / baking / UV mapping
photo source or hand painted texturing
rendering and lighting