Resume

Curriculum Vitae
08/2010 - now
Bigpoint GmbH

3D Artist (environment)

  • Modeling, Texturing
  • baking, lightning
  • more industry experience
02/2010 - 05/2010
Jo-Mei GmbH

Junior 3D Artist (environment)

  • Modeling, Texturing
  • baking, lightning
  • more industry experience
06/2009 - 11/2009
Radon Labs

Junior 3D Artist (environment)

  • Modeling, Texturing
  • work on “Drakensang”
  • more industry experience
11/2008 - 05/2009
Related Designs

Internship

  • Modeling, Texturing, Rendering
  • work on AAA Title
  • industry experience
08/2007 - 08/2008
Games Academy: Molle.kühl

Game Artist

  • Modeling, Texturing and Rendering
  • Team size: 7 members
02/2007 - 08/2007
Games Academy: Assecio

Game Artist

  • Modeling
  • Texturing
  • Camera placing (Trinigy Vision Engine)
03/2007 - 06/2007

Games Academy: Disquiet

Game Artist

  • Modeling
  • Texturing
  • Team size: 4 members
04/2006 - 10/2006
Games Academy: Term of waiting
09/2005 - 04/2006
Games Academy: Agon

Game Artist - Game Designer

  • Modeling
  • Texturing
  • Level Design
09/2005 - 04/2006
Games Academy: Red Horizon

Game Artist

  • Concept Art
04/2005 - 06/2005
Games Academy: Soul Pong

Game Artist - Game Designer

  • Modeling
  • Game Design
Education
Game Artist complied Game Designer course at the Games Aacademy, Berlin.
Art & Animation complied Game Design studies
04/2007 - 10/2008

Major courses Art & Animation:

  • Conept Art
  • Modeling and Texturing
  • Animation
09/2005 - 09/2006
Major courses Game Design:

  • Game Design theory
  • Game Critique
  • Level Design
10/2005
L-4 Digital Communication:

  • Media Design Graduation